﻿// -----------------------------------------------------------------------
// <copyright file="BigBoy.cs" company="Diddly Squad">
// </copyright>
// -----------------------------------------------------------------------

namespace DiddlySquat
{
	/// <summary>
	/// Big enemy
	/// </summary>
	public class BigBoy : Enemy
	{
		/// <summary>
		/// Initializes a new instance of the <see cref="BigBoy"/> class.
		/// </summary>
		public BigBoy()
		{
			this.EnemySprite = Constants.BigBoySprite;
			this.SizeFactor = Constants.BigBoySizeFactor;
			this.EnemyRestitution = Constants.BigBoyRestitution;
			this.EnemyFriction = Constants.BigBoyFriction;
			this.Damage = Constants.BigBoyDamage;
			this.EnemyType = Enums.EnemyType.BigBoy;
			this.Speed = Constants.BigBoySpeed;
			this.MaxSpeed = Constants.BigBoyMaxSpeed;
			this.Range = Constants.BigBoyRange;
		}
	}
}